Lesson 058
Object-Oriented Programming
State + Behavior · The Four Pillars
1:00The four pillars of OOP — encapsulation, abstraction, inheritance, and polymorphism — and when to use composition instead.
By the end, you can
- Explain what an object is and distinguish its state from its behavior.
- Describe the relationship between a class and its instances, and state what the constructor does.
- Define each of the four pillars and give a concrete example of each.
- Distinguish encapsulation (hiding state) from abstraction (hiding complexity).
- Distinguish method overriding (dynamic dispatch, runtime) from method overloading (compile time).
- Identify whether a relationship calls for inheritance (is-a) or composition (has-a).
- Explain the fragile base class problem and why composition is usually preferred over deep inheritance.
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