Lesson 122
Design Patterns & SOLID
Patterns + Principles for Flexible OO
1:00How to recognize and apply the Gang of Four pattern categories and the five SOLID principles to keep object-oriented code flexible and maintainable.
By the end, you can
- Define what a design pattern is and distinguish it from a library or copy-paste code.
- Name the three GoF pattern categories and assign common patterns (Factory, Singleton, Builder, Adapter, Decorator, Facade, Observer, Strategy) to the right bucket.
- Explain the two foundational maxims and why they matter.
- Describe the Strategy pattern and explain why swapping a strategy is an example of the Open/Closed principle.
- Describe the Decorator pattern and explain how layers stack without modifying each other.
- Contrast Strategy (changes the algorithm inside) with Decorator (adds layers outside, same interface).
- State and explain each of the five SOLID principles in plain language.
- Identify the brittle if/elif payment design and explain why the interface-based design is more flexible.
- Recognize when applying a pattern would add unnecessary complexity.
Up next in Software Engineering & Web




