Lesson 122

Design Patterns & SOLID

Patterns + Principles for Flexible OO

1:00

How to recognize and apply the Gang of Four pattern categories and the five SOLID principles to keep object-oriented code flexible and maintainable.

By the end, you can

  • Define what a design pattern is and distinguish it from a library or copy-paste code.
  • Name the three GoF pattern categories and assign common patterns (Factory, Singleton, Builder, Adapter, Decorator, Facade, Observer, Strategy) to the right bucket.
  • Explain the two foundational maxims and why they matter.
  • Describe the Strategy pattern and explain why swapping a strategy is an example of the Open/Closed principle.
  • Describe the Decorator pattern and explain how layers stack without modifying each other.
  • Contrast Strategy (changes the algorithm inside) with Decorator (adds layers outside, same interface).
  • State and explain each of the five SOLID principles in plain language.
  • Identify the brittle if/elif payment design and explain why the interface-based design is more flexible.
  • Recognize when applying a pattern would add unnecessary complexity.
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