Lesson 309
Advanced Computer Vision
detection · segmentation · 3D vision
1:00How modern computer vision systems locate, segment, and reconstruct objects — from YOLO bounding boxes to NeRF scene representations and vision transformers.
By the end, you can
- Explain the four rungs of the vision ladder and what output each produces.
- Contrast two-stage and one-stage detectors, naming an example of each and stating the accuracy-vs-speed tradeoff.
- Describe how YOLO assigns grid-cell responsibility and what each cell outputs.
- Explain what anchors are and why predicting offsets from anchors is easier than predicting raw coordinates.
- Compute IoU given two axis-aligned bounding boxes and apply the standard acceptance threshold.
- Trace the steps of Non-Maximum Suppression and explain why it is needed.
- Distinguish semantic, instance, and panoptic segmentation.
- Explain the role of skip connections in U-Net and how RoI Align improves Mask R-CNN.
- Apply the stereo depth formula Z = (f · B) / d and interpret the relationship between disparity and depth.
- Outline the three stages of Structure from Motion.
- Describe what a NeRF represents and how it renders novel views via volume ray-marching.
- Explain how ViT tokenizes an image and why it needs more pretraining data than a CNN.
- Explain how DETR's object queries and Hungarian matching eliminate anchors and NMS.
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