Lesson 309

Advanced Computer Vision

detection · segmentation · 3D vision

1:00

How modern computer vision systems locate, segment, and reconstruct objects — from YOLO bounding boxes to NeRF scene representations and vision transformers.

By the end, you can

  • Explain the four rungs of the vision ladder and what output each produces.
  • Contrast two-stage and one-stage detectors, naming an example of each and stating the accuracy-vs-speed tradeoff.
  • Describe how YOLO assigns grid-cell responsibility and what each cell outputs.
  • Explain what anchors are and why predicting offsets from anchors is easier than predicting raw coordinates.
  • Compute IoU given two axis-aligned bounding boxes and apply the standard acceptance threshold.
  • Trace the steps of Non-Maximum Suppression and explain why it is needed.
  • Distinguish semantic, instance, and panoptic segmentation.
  • Explain the role of skip connections in U-Net and how RoI Align improves Mask R-CNN.
  • Apply the stereo depth formula Z = (f · B) / d and interpret the relationship between disparity and depth.
  • Outline the three stages of Structure from Motion.
  • Describe what a NeRF represents and how it renders novel views via volume ray-marching.
  • Explain how ViT tokenizes an image and why it needs more pretraining data than a CNN.
  • Explain how DETR's object queries and Hungarian matching eliminate anchors and NMS.
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